Lawful DM and Chaotic DM answer questions about spellcasting and free hands
When I saw the fifth-edition basic Dungeons & Dragons rules, I concluded that the designers wanted to make the rules match the way players obviously want to play—with little concern for time spent...
View ArticleMy recommendations for fifth-edition D&D spellcasters and components
In my last post, I looked for an official way to make the fifth-edition Dungeons & Dragons rules for for spell components and free hands match the way players operated at the table—with little...
View ArticleHow knowing the difference between a setting book and an adventure helps...
What makes an adventure different from a setting book? Both start with maps, locations, and characters, but what extra ingredients turn a source book into an adventure? You might name story or plot as...
View ArticleFive new or different rules in the fifth-edition Dungeons & Dragons game
With the launch of the fifth edition of Dungeons & Dragons, the designers hosted panels at Gen Con 2014 introducing the game to new and returning players. You can listen to designers Rodney...
View ArticleHow fifth edition keeps familiar spells and a Vancian feel without breaking D&D
In my last post, I described the how Dungeons & Dragons tended to break once players gathered too many magic items or certain combinations of items. Earlier editions included several rules that...
View ArticleImproved fifth-edition dungeon master screen and initiative tents
When the first set of fifth-edition Dungeons & Dragons basic rules arrived, I created dungeon master screen inserts. I put these pages in my mini screen from Hammerdog Games. Others have attached...
View ArticleWhat is the typical amount of treasure awarded in a fifth-edition Dungeons &...
The fifth-edition Dungeon Master’s Guide advises dungeon masters, “You can hand out as much or as little treasure as you want.” The new Dungeons & Dragons game offers DMs the freedom to create a...
View ArticleSaving fifth-edition D&D’s evil wizards from meddling do-gooders
In more than a year of fifth-edition Dungeons & Dragons, I’ve pitted player characters against a lot of wizards. Often, a published adventure or one from D&D Expeditions offers a spellcaster as...
View ArticleThe evil wizard’s guide to defense against murderous treasure hunters
Every evil wizard occasional faces the threat of treasure hunters, do-gooders, and other barbarians. In order to exterminate such vermin, you must learn to defend yourself from their attacks....
View ArticleA dungeon master’s guide to Glyph of Warding
From the beginning, Dungeons & Dragons has included a few spells for dungeon masters. In my last post, I cited Magic Jar as inspiration for adventure. Player characters won’t cast it, but villains...
View Article7 Dungeons & Dragons character builds absurdly good at one thing
The designers of fifth edition Dungeons & Dragons want to avoid changing the game as it exists in print. In a Tome Show interview, designer Mike Mearls said they would only make changes if...
View ArticleSpell Blow Back—How Part of D&D that Everyone Avoided Shaped the 5th-Edition...
The original Dungeons & Dragons game featured some activities that most players didn’t enjoy and eventually came to skip. I already wrote about mapping. Unless your group plays D&D in a...
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